More from interstellar. Random crewmen, selection and movement.
So in addition to finishing up Bitcrobes, I have been prototyping Interstellaria. I don’t want to get into too many details on how the game plays, but I would like to post a bit of work on how things are going. Here is a vid:
In addition, I spent a lot of time working on random generation and customizability for look and apparel. Its kinda fun, all I gotta do is update the sprite sheet and game pulls the various parts when it creates a random guy
I’m really enjoying the art direction as well. Its still rough in a lot of ways, but its definitely more a long the lines of where I want my pixel art to go. I’ve learned a lot about pixel art from Bitcrobes which I hope to apply and expand upon in Interstellaria