BIG UPDATES! INTERSTELLARIA & DUSTER & MORE

February 25, 2020 by Coldrice

Its been a busy few months working through game development. Just today I released the latest INTERSTELLARIA update!

Check out the patch notes at https://steamcommunity.com/app/280360/eventcomments/1746772002632380922/?tscn=1582624686

I’ve also begun offering interstellaria on itch.io!

Moving on, DUSTER has had some MAJOR updates. For a summary of everything, here is a nice teaser trailer

And finally for some shorter term goals, there might be something new on the horizon ;)

Filed Under: Duster, gamedev, Interstellaria, Pixel Art, programming, Teocalli

What’s new, Patreon, and MORE!

May 7, 2019 by Coldrice

Wow, what a busy year its been already!

Steady progress is moving with the next Interstellaria patch. This path will feature some pretty comprehensive bug fixes, as well as a totally renovated “tile management” system and loading system. I’m really excited to finish testing this, pathfinding is now instantaneous!

Further more, I took the opportunity to participate in the “7 DAY ROGUELIKE CHALLENGE 2019.” I made a game named TEOCALLI – you must venture down 13 levels of an ancient temple to find a lost healing treasure! It came out pretty well, and I am considering doing some slight expanding of it and putting it on a storefront, for now you can get it at https://coldrice.itch.io/teocalli

Of course, DUSTER is trucking along smoothly. A new patch was launched showcasing a new map system. I’ll be expanding the areas you can explore in the next patch, so keep your eyes peeled!

I’ve also released a number of art assets onto itch.io for VERY cheap. I plan to continue doing this at regular intervals when I can. https://itch.io/s/17289/gbc-style-top-down-sprites-in-16×16-8×8-4×4-and-3×3

Finally, you might have heard about the changes coming to the popular crowd funding site PATREON. They’ve changed the system of tiers and payments, and in a pretty negative way towards the content creators. It had always been my dream to someday work on just updating/making games while relying on donations instead of trying to market huge lump sums of cash. Due to the change, I decided to launch my patreon page much earlier than I would like so I could be grandfathered into the original system. You can check out my patreon at the button below!

Become a Patron!

Filed Under: Uncategorized Tagged With: Art, duster, games, indie, Interstellaria, patreon, pixel art, roguelike, teocalli

Interstellaria v1.09 Launched, Modding!

December 19, 2018 by Coldrice

I bring to you the first of a series of patches for Interstellaria. This initial patch will allow for the basic modding and editing of the game, as well as several critical bug fixes.

I set out updating interstellaria for the first year and a half after release. Sadly, the games faults were too much and it didn’t perform very well. I was not generating income to continue work in game development, and I had to instead focus on my full time job. I had failed, and was considering giving up. I put together some little small demos here and there to try to get back into game development, but ultimately was not hopeful in securing funds.

Surprisingly I had been contacted a few times the last update here and there by people who did love the game. I appreciated that despite its many flaws, they enjoyed the experience. Its because of you I began working on a new project (which is still very early in development) as well as “slow boating” updates on Interstellaria, much of which involved overhauls of deep outdated systems. This patch, and future patches, are for those fans who appreciate the universe I built and honestly inspired me to try again.

NEW
-MODDING – all items, ships, races, weapons, traits, and enemies are editable via XML. You can either directly edit them, or place an edited copy in the “mod” folder and it will automatically load. placing PNG’s in the mod folder will also be loaded at run time for custom graphics.
-Added a popup when you try to travel, and you don’t have navigation manned or engines with energy
-You can now equip items, use medpacks, etc… regardless of how close you are to the ship
-Crewmen harvesting resources will now automatically return to the ship when none exist
-The game will give percentage update while loading a level
-Updated the tutorial text
-Increased the EXP gains from crew using stations
-added a slight “background” to tiles to give resources, stations, etc.. a more background appearance
-Added new “frame” graphics similar to orginal UI
-Did more to prevent the UI from overlapping when it shouldnt
-Sped up map travel
-Added some Effects with the ui
-The game alerts you when you pick up items during combat
-Reloading option added to crewmen controls, where a crewmen will reload, and come back to where they were
-Changed some of the placement of text alerts
-Text alerts will now time out on their own
-Adjusted/added/removed various alerts in the game
-Adjusted the cost of hiring crew
-Crewmen now move quicker
-NPC’s with no use are darkened and places in the background
-Updated the way resolutions are handled in game to prevent cutting off the UI at certain resolutions. Also supports those users who are editing the resolution manually in the settings file
-Removed some stat tracking features of the game
-Adjusted collision
-adjusted the spawn rate and speed of enemy ships

BUGS FIXED
-Fixed a bug where the game generates an infinite number of items
-Fixed a bug where the “dino” kill didn’t register for the mission
-Fixed a bug where the oloke quest didn’t trigger properly
-Fixed a bug where a crewmen would arrive at a resource, animate that its harvesting, but actually do nothing and be stuck
-Fixed a bug where you couldn’t land on asteroids
-Fixed a bug where you couldn’t land on abandoned stations
-Fixed a bug where Equipped guns sometimes show up blank
-Fixed a bug where you can click the minimap through the trade screen
-Fixed a bug where the pause button was clickable through the UI
-Fixed a graphical issue on sakari windows
-Fixed a bug with hot keys triggering while typing in names
-Fixed a bug where closing a menu also deselects your current crewmen
-Fixed a bug where the “no power” text would persist
-Fixed a bug where the game would crash if it can’t find the correct dialogue
-Fixed a bug where station icons were visible through menus
-Fixed a bug where repair sounds didn’t trigger, or triggered too many times
-Fixed a bug where repair plates didn’t work
-Fixed a bug where sometimes hiring didn’t work
-Fixed a bug where the game would crash while a crewmen was fighting, but then boarding the ship
-Fixed a bug where flying enemies didn’t properly collide ceilings
-Fixed a bug where drop points on new Terra didn’t trigger
-Fixed a bug where crewemen wouldnt spawn on the station they were using when you load a game
-Fixed a bug with giant enemies and the way they attack
-Fixed a bug where the starmap moves around while using other parts of the UI
-Fixed a bug where you could click the “land” button through the UI

Filed Under: Interstellaria

DUSTER

August 11, 2018 by Coldrice

I’m very excited to introduce the newest game I’m working on, DUSTER!

Duster is a retro Western where you roll a unique character and follow a bird spirit to gold, adventure, and likely hilarious death. Every character you create starts with different bonuses that helps you to and hunt down the corrupt officials, crooked lawmen, and violent outlaws guarding a lost treasure. Be warned, once your dead you’re down for good!

    -Seek out and Assassinate ruthless criminals
    -Explore an immense desert that’s unique every time
    -Fight bandits, escape cultists, dodge robots, search caves, pan gold, and survive in the search of cold hard cash
    -Dynamic combat system of stealth, parries, and guns, and exciting attacks
    -A perilous desert that kills for good, no saving!

You can check out more at the Duster page, or you can be one of the select few to get the game on a VERY limited early access (only 2000 keys available max)

You’ll be able to check out Duster at PAX West 2018 in a just a few weeks too!

Right now this is a sort of “soft launch.” I’m looking to do an actual marketing push to use said key sales to fund dev sometime around September or October – after both PAX and a Portland showcase XOXO (which I’ll talk about later!)

Filed Under: Duster, Early Access, gamedev, Pixel Art, Unity Tagged With: 2018, duster, itch.io, pax, western, xoxo

Something New…

August 9, 2018 by Coldrice

Filed Under: Uncategorized

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Recent Posts

  • BIG UPDATES! INTERSTELLARIA & DUSTER & MORE
  • What’s new, Patreon, and MORE!
  • Interstellaria v1.09 Launched, Modding!
  • DUSTER
  • Something New…