Here’s some tests of my next games graphics. I have plans for a lot of animation (grass, sky, and lighting effects) but until I choose an engine its just kinda… flat for now.
Simple tiles and jumpables
Grass and rock tiles
Space ship tiles? hmm… wonder what these are for!
So now I’m at an fork in the road. I’m finishing up bitcrobes (slowly, since I only work on it every so often) but I need to think about where I’m headed next. I have a great game idea, what I think are solid mechanics, and some neat art. I really want to put a LOT more effort into the next project in every way.
What I’m worried about is the fear that working on iOS apps is going to hold me back. Does a game with depth and geared towards longer play times fit on the mobile market? Should I switch to a different language and engine? I know nothing about unity, and c# resources seem sparse. IN addition, I don’t have the funds to buy a unity license. Releasing for desktop seems scary without a market to distribute too. I really feel like I could have a niche with this game on iOS… or make something no one really wants to play!