Feedback is a tricky beast. On one side you have the developers vision, and on the other is current reality of the game as it is. Obviously the developers know where the game is headed, so sometimes the design decisions wont make a lot of sense to the observer – and so feedback is logged but ignored. Often times though valid points are made, and the trickiest part is figuring out whether the feedback is the valid kind, or the uninformed kind.
That being said, a lot of feedback has changed a few things about Interstellaria, namely the UI
ALthough I will miss a lot of the UI Flourishes, the player will now have an easier time focusing on the important parts of the UI. It also leaves more room for some fanciers effects… and bigger ships!