Took a few moments to get animations going. couldn’t resist :)
Obviously its missing animations, parallax layers, the crew interactions, etc… but the heavy lifting is done. Getting the 2d features setup was the main hurdle, as well as learning c#/unity. Tiles now work, my tilesets work, basic input works… yay! Seeing it in action really gets me excited to jump into full blown production. Not yet!
I get my mac tomorrow which Kickstarter has paid for. I’ll be spending the weekend and next week finishing Bitcrobes. I would call it 98% complete, so lets get it done!
So I’m working through a lot of the mechanics that I’d like to see in Interstellaria. I devote a few minutes to it every night. Usually I run through a feature or do some debugging on Bitcrobes, read some tutorials (currently going back and forth with c++, and c#. Not sure where I’m going next) and then a little time prototyping whats next.
With Interstellaria, I really want there to be a feeling of “The Sims” in the game. I don’t want to go into too many details, so here’s a video.
I started working on some stations (related to maintaining the crew, no actual ship functions). I’ve also included the DERELICT sprites for comparison. Although I would like to include alien ships, I also want there to be ships that are old and nearly destroyed which you can explore.
I draw a lot of inspiration from Mega Man in terms of sprite art. The game play is another story, but I am constantly impressed by the insane detail in the NES Mega Mega games with such a limited palette. Take a look, tell me how this makes you feel!
So in addition to finishing up Bitcrobes, I have been prototyping Interstellaria. I don’t want to get into too many details on how the game plays, but I would like to post a bit of work on how things are going. Here is a vid:
In addition, I spent a lot of time working on random generation and customizability for look and apparel. Its kinda fun, all I gotta do is update the sprite sheet and game pulls the various parts when it creates a random guy
I’m really enjoying the art direction as well. Its still rough in a lot of ways, but its definitely more a long the lines of where I want my pixel art to go. I’ve learned a lot about pixel art from Bitcrobes which I hope to apply and expand upon in Interstellaria