I’ll be showcasing Interstellaria this weekend at PAX Prime in Seattle! If you’re there be sure to come down and chit chat! I have some awesome pins for you guys as well! We’re part of the Indie Megabooth!
Last weekends PAX has come and gone, but I was lucky enough to get some “ins” through a few contacts of mine. Had the opportunity to showcase my game to some press types each day – sadly no big leads BUT everyone involved seemed super interested in what I was working on. I also spent a ton of time taking notes on their reactions, as well as the various games around (and the reactions of people playing those games).
Long story short, I took a “break” this week and spent time trying to get through as many notes as I could. I didn’t tackle them all, but I got a big chunk out.
We have better scrolling stars
Bullets to/from ship are now displayed when in combat.
Events have shifted from random, to random but displayed on the star map
Crew to crew talking is back
They do a lot more now when not in combat
Multi select is now in
They move well together!
Their mass AI is really fun to watch. Like roaches!
Also coins bounce
I added off screen emotes so you can see what’s going on when they’re not visible
I’ve also been working on new locations
and new enemy types
oh yeah, tactical pause!