After spending lots of time considering how to complete bitcrobes, I decided to launch a small kickstarter to get it completed. As a amateur with no money, I need a little support to finish it all.
This kickstarter is very small – about $660 USD. Just enough to get a Mac mini and cover the costs of amazon/kickstarter. I don’t believe in asking a lot unless I deliver a lot. This game, though fun, just needs enough to get off the ground.
Up until now bitcrobes has been made 100% via hackintosh! Unfortunately my poor laptop has a sound card which isn’t supported by OSX so in order to finalize it all I need a native environment.
The time has finally come! I’m really excited. Level design is one of the last things I wanted to do before I go through a more intense play through and polishing (especially on the options/menus).
Its really fun now knowing that putting together the level is rather straight forward. Place the tiles, tell the game how many enemies/items to place, and then its done. Fun!
The menu options are starting to look a little different as well. I posted a little while ago about the plan, and its finally implemented. The old version had a scientist character but I think it was just too much. He didn’t really do anything or add anything to the game.
NEW UPGRADE: Cell division!
Your character can now divide into smaller versions of itself. It’s awesome! I really like this feature. They don’t survive long BUT they can get food for you which adds to your funds!
How much fun! I’ve released videos where I showed off how the organisms interact with each other when the player isn’t nearby. I had so much fun playing with that, that I decided to turn it into a new “mode” for the player. Instead of using your funds to purchase levels, you can save up your funds and unlock a creative mode which allows you to place any number of organism and watch them do their thing! This is more simulation than game, but I still think its fun!
This weekend my goal is to finish up a lot of loose ends in regards to menus. For example, I have yet to implement pause/play button on the game, or fill in the buttons for upgrades. I also want to get to revamping the level select screen a little bit. Now with another mode, I need more space for the scientist to move.