BITCROBES – Player upgrades

May 6, 2013 by Coldrice Leave a Comment

UPGRADES FEATURED:

Sizes
Combination of mouths and fins(flagellum, cilum, simple fin, fins, scoop, pincer, tentacle)
Sucker
Tentacle grasper
Multiply
Spikes
Poison
Electric field

Filed Under: Bitcrobes, gamedev, iOS Tagged With: game, gamedev, indie, ios, iPhone, microorganism

Aww yeah

April 19, 2013 by Coldrice Leave a Comment

20130419-213550.jpg

Filed Under: Bitcrobes Tagged With: Bitcrobes, crochet, gamedev, indie, ios, iPhone

Level design

March 9, 2013 by Coldrice Leave a Comment

The time has finally come! I’m really excited. Level design is one of the last things I wanted to do before I go through a more intense play through and polishing (especially on the options/menus).

ss march 9 2013

Its really fun now knowing that putting together the level is rather straight forward. Place the tiles, tell the game how many enemies/items to place, and then its done. Fun!

ss march 9 2013 - 2

The menu options are starting to look a little different as well. I posted a little while ago about the plan, and its finally implemented. The old version had a scientist character but I think it was just too much. He didn’t really do anything or add anything to the game.

 

NEW UPGRADE: Cell division!

ss march 9 2013 - 3

Your character can now divide into smaller versions of itself. It’s awesome! I really like this feature. They don’t survive long BUT they can get food for you which adds to your funds!

Filed Under: Bitcrobes, gamedev, iOS Tagged With: Bitcrobes, gamedev, indie, ios, iPhone

GAMES

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  • DUSTER
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  • BITCROBES

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