Guess who’s back. Back From PAX. Guess who’s back, guess who’s back….

September 9, 2014 by Coldrice

Last weekends PAX has come and gone, but I was lucky enough to get some “ins” through a few contacts of mine. Had the opportunity to showcase my game to some press types each day – sadly no big leads BUT everyone involved seemed super interested in what I was working on. I also spent a ton of time taking notes on their reactions, as well as the various games around (and the reactions of people playing those games).

Long story short, I took a “break” this week and spent time trying to get through as many notes as I could. I didn’t tackle them all, but I got a big chunk out.

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We have better scrolling stars

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Bullets to/from ship are now displayed when in combat.

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Events have shifted from random, to random but displayed on the star map

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Crew to crew talking is back

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They do a lot more now when not in combat

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Multi select is now in

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They move well together!

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Their mass AI is really fun to watch. Like roaches!

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Also coins bounce

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I added off screen emotes so you can see what’s going on when they’re not visible

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I’ve also been working on new locations

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and new enemy types

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oh yeah, tactical pause!

Filed Under: gamedev, Interstellaria, Unity Tagged With: AI, drag, effects, multi, new, pathfinding, pax, post, select, stars, update

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