More from interstellar. Random crewmen, selection and movement.
So some milestones for the third Friday-
1) We passed the $200 mark! Yay!
2) We got a new musician to work on the project. Kane Hazzard lends his expertise to create some great ambient/watery themes. Link to his music: https://soundcloud.com/kanehazzard/sets/bitcrobes
3) Production continues on the game. We now have every level in the game, with the last level not yet in. I’ve decided to revamp the final level to have something really fun in it. I’m switching focus right now to debugging other features of the game.
4) I’ve been contacted by several people about android ports, as well as variations/ideas for the game. I’m thinking of running a side project after I’m done to make a sequel. The game would be a LOT more scientific/simulator and a lot less cute and game-like.
So in addition to finishing up Bitcrobes, I have been prototyping Interstellaria. I don’t want to get into too many details on how the game plays, but I would like to post a bit of work on how things are going. Here is a vid:
In addition, I spent a lot of time working on random generation and customizability for look and apparel. Its kinda fun, all I gotta do is update the sprite sheet and game pulls the various parts when it creates a random guy
I’m really enjoying the art direction as well. Its still rough in a lot of ways, but its definitely more a long the lines of where I want my pixel art to go. I’ve learned a lot about pixel art from Bitcrobes which I hope to apply and expand upon in Interstellaria
One of the last things left on the bucket list for Bitcrobes is music. We are currently running a Kickstarter to get a mac mini so I can implement sound a lot easier. I currently have all sound effects commented out because if I try to play any sound via the simulator, it crashes. Here’s how I have to test sound:
1) Un-comment the sound effects in the code.
2) create an ipa file of the program
3) Upload the file to drop box
4) Reset the laptop, boot up windows
5) Pull the ipa file off drop box, and put it on my phone via itunes
6) Write down any bugs I have with sound or things that didn’t work, boot into the mac side and fix it. Repeat from step 2.
It’s a really slow process. Very irritating even. Anyways, the man creating the music for Bitcrobes is Kane Hazzard, a indie musician. Here’s a link of some of the things he’s come up with so far!
In other news, ever since starting our kickstarter, interest in Bitcrobes has SKYROCKETED! Easily triple the hits on the site, nearly 500 unique views on the last video in a couple of days, and several messages on reddit, somethingawful, and kickstarter. neat!
Every year I always make some mistake with my billing. Last year I renewed my service but not my domain. This year?
I have a new card and asked to bill the one on record. Welp!
Anyways, we’re back! I plan on releasing more news about bitcrobes very soon. Mostly regarding music. In addition I plan on releasing some limited footage of Interstellar.