Well this past few weeks has been pretty exciting for Bitcrobes! I’ve knocked off item after item on its development, and its been nice to see the list shrink. Every now and then I have to add things to the list, but otherwise I’ve been making strides!
(part of the virus attack screen. Looks like a mess :\ but its only a background image)
Items on my “To Do” list:
Design/implement a new “lab” scene where you choose levels/upgrades/settings/etc…
Implement the “Creative Mode” feature in the lab scene.
I have some animating to do – I’d like to have new microbes that are in a level show up on the levels intro screen with a short description of what that microbe does.
I have a little bit of bug fixing to do on creative mode. Mostly minor graphical errors
I need to finish making the upgrade buttons with graphics
I need to found sound effects.
I need music
After that’s all done, I’ll design 24 levels to start with, then its off to release
In other news, I’m starting to plan my next game. Bitcrobes is meant to be a free game just to get my name out there and say officially I’ve made a game. My next game will be a lots more heft in terms of scope and design. I really want to make a game that players will like, but most importantly that I’d like to play over and over again.
Here’s a teaser for whats next after Bitcrobes