The time has finally come! I’m really excited. Level design is one of the last things I wanted to do before I go through a more intense play through and polishing (especially on the options/menus).
Its really fun now knowing that putting together the level is rather straight forward. Place the tiles, tell the game how many enemies/items to place, and then its done. Fun!
The menu options are starting to look a little different as well. I posted a little while ago about the plan, and its finally implemented. The old version had a scientist character but I think it was just too much. He didn’t really do anything or add anything to the game.
NEW UPGRADE: Cell division!
Your character can now divide into smaller versions of itself. It’s awesome! I really like this feature. They don’t survive long BUT they can get food for you which adds to your funds!