So what up to now the stations didn’t actually do anything other than animate. Worse yet they were done in a cobbled together code as I was prototyping the original idea. The tactical station is the first station which actually effects the game. I have it turned up to making weapons hit 100% of the time if the station is manned, instead of 50/50. Later on it’ll only be a 5% boost, with the players skill in gunnery making it higher (I’m thinking up to 25% or 30%).
I’ve also included the eating/sleeping/entertainment stations again. There are some invisible stats in the background related to the player which are replenished by these stations. I wont be making it a focal point for a little while but keeping your little guys alive is a big part of the game.
Here’s the animation for the tactical station:
Following this I hope to have entertainment, food, and interaction all back in. That means I need to create the stats for the player as well as happiness. I don’t know if I have time to really dive into more UI work though (displaying stats on bottom right detail UI pane).