Obviously its missing animations, parallax layers, the crew interactions, etc… but the heavy lifting is done. Getting the 2d features setup was the main hurdle, as well as learning c#/unity. Tiles now work, my tilesets work, basic input works… yay! Seeing it in action really gets me excited to jump into full blown production. Not yet!
I get my mac tomorrow which Kickstarter has paid for. I’ll be spending the weekend and next week finishing Bitcrobes. I would call it 98% complete, so lets get it done!