I am currently working on finished up the Kickstarter rewards. That being said, the money cleared and I got my Mac! I am totally stoked to have a modern desktop, even if it is just a mini. Using a recent version of Xcode is WAYYYY better too. Thank you kickstarter backers! I’ll be posting the thank you page sometime this week, as well as putting that information into my game.
Took a few moments to get animations going. couldn’t resist :)
So some milestones for the third Friday-
1) We passed the $200 mark! Yay!
2) We got a new musician to work on the project. Kane Hazzard lends his expertise to create some great ambient/watery themes. Link to his music: https://soundcloud.com/kanehazzard/sets/bitcrobes
3) Production continues on the game. We now have every level in the game, with the last level not yet in. I’ve decided to revamp the final level to have something really fun in it. I’m switching focus right now to debugging other features of the game.
4) I’ve been contacted by several people about android ports, as well as variations/ideas for the game. I’m thinking of running a side project after I’m done to make a sequel. The game would be a LOT more scientific/simulator and a lot less cute and game-like.
Every year I always make some mistake with my billing. Last year I renewed my service but not my domain. This year?
I have a new card and asked to bill the one on record. Welp!
Anyways, we’re back! I plan on releasing more news about bitcrobes very soon. Mostly regarding music. In addition I plan on releasing some limited footage of Interstellar.