I’ll be showcasing Interstellaria this weekend at PAX Prime in Seattle! If you’re there be sure to come down and chit chat! I have some awesome pins for you guys as well! We’re part of the Indie Megabooth!
I’m excited. And nervous. and Excited.
So the question on everyone’s mind… WHEN Coldrice? We want to play this thing!
Well sadly we’ll be facing another delay. I’m sure people who have experience with kickstarter have experienced this a number of times – but let me tell why you shouldn’t be too worried!
If you’ve been following on twitter you might have noticed a big number of twitch streamers playing the game, giving fantastic playthroughs. Beta testers can attest to the dramatic polish/changes that have gone in the last month or so. The game is (minus a few things) totally complete and will be hitting 1.0 likely in the next 2 weeks. AWESOME. It’s a very odd feeling to be at the end of the journey.
I guess the biggest thing is that the journey isn’t really over.
As you guys may know Interstellaria has been a solo operation. This means coming to the close I have been responsible for bug fixes and polishing while at the same time putting together marketing material. Sadly this led to a large number of challenges. With the extra workload, bug fixing would extend all the way up to our launch date (a very dangerous and stressful proposition). Then we ran into a few challenges getting the marketing material together. We’ve been experiencing some mounting challenges just to get this out the door. We were aiming for a May 22nd game launch but we missed our PRESS launch window. Yikes.
This puts me in a very awkward position. Do I try to push and launch asap? Well There were already some challenges with our first date – We’d be competing with The Witcher! I was willing to take on the challenge, but (without giving out confidential information) Any delay will now see us taking on the steam summer sale. In other words, a rock and a hard place. I’ve spent 2 years now on the game. Put yourself in my shoes – do I rush haphazardly to launch it and risk obscurity or do I launch with all my strength at the very best opportunity?
This all means we’ll have to wait until a few weeks after the Summer Sale. I’ll be back with more details as soon as I can, likely with a backer only update first and then a general update later on.
Though I don’t feel at all guilty for waiting for the right time, I do feel immensely guilty for those of you on kickstarter without alpha/beta access who are waiting to play or who signed up for a preorder. We’re exploring possibilities of how to handle that. Interstellaria is a fun game, and after the tutorial you can go anywhere and do what you’d like. HOWEVER the central plot (should you choose to follow it) IS linear, and I’m not really looking forward to the prospect of spoiling the excitement.
Please chime in! I’m more than willing to chat about the problem! Again, I apologize for delay!