Just wishful thinking as I continue to chug along on development. Finishing Bitcrobes, learning c++ / cocos2d-x, etc..
I started working on some stations (related to maintaining the crew, no actual ship functions). I’ve also included the DERELICT sprites for comparison. Although I would like to include alien ships, I also want there to be ships that are old and nearly destroyed which you can explore.
I draw a lot of inspiration from Mega Man in terms of sprite art. The game play is another story, but I am constantly impressed by the insane detail in the NES Mega Mega games with such a limited palette. Take a look, tell me how this makes you feel!
More from interstellar. Random crewmen, selection and movement.
So in addition to finishing up Bitcrobes, I have been prototyping Interstellaria. I don’t want to get into too many details on how the game plays, but I would like to post a bit of work on how things are going. Here is a vid:
In addition, I spent a lot of time working on random generation and customizability for look and apparel. Its kinda fun, all I gotta do is update the sprite sheet and game pulls the various parts when it creates a random guy
I’m really enjoying the art direction as well. Its still rough in a lot of ways, but its definitely more a long the lines of where I want my pixel art to go. I’ve learned a lot about pixel art from Bitcrobes which I hope to apply and expand upon in Interstellaria