Wow, what a crazy time in development. We’re rounding the corner towards a complete game. You’d think things would get easier at this point, but instead it’s the opposite. It gets wayyyy harder! So much to do!
I Figure I’ll just unload a few select items of whats been going on in game
NEW Cruiser class vessels! These bad boys mop the floor with enemy fleets all by themselves!
New Fighter/Shuttle class vessels! These help to fill out your fleet at the beginning of the game – flying with a single ship is really difficult early on.
New locations! Here are two
I’ve also been fixing up a lot of the way the game presents itself. More things going on in the UI, movement… Here’s an example. The newest build (for alpha/beta backers!) will have a different text scrolling effect
The pathfinding goes along with a weekly process of improving the game code itself towards release. The game is currently 266mb, but the next build coming soon will be 80mb instead! The majority of that 80 is just awesome music.
Happy new year everyone! It’s exciting to thing this will be the year we are go for launch!
INTERSTELLARIA IS LISTED UNDER PLATFORMER
I threw my hat into the indieDB’s top 100 games… and we made it! Wow! How exciting! Now the battle is one for the indieDB top ten, and even the indie of the year award! There are a LOT of amazing games on the list, so if I could see Interstellaria on the top ten that would be AMAZING! Send us a vote, cross your fingers, and lets see what happens!
again, INTERSTELLARIA IS LISTED UNDER PLATFORMER
It’s almost here I promise!
I think this in a previous update, but it’s hard for me to let go. I’m always waiting for one more thing, one more bug, one more piece of art… it’s hard to say “ok this is beta now go!”
Or polishing off a few of the pirate encounters to include diplomacy aspects as well
Either way, I promise it’s right around the corner. Now what to expect? Well as far as I plan it’ll be just like the alpha in a lot of ways.
1) Many things could still change based on player feedback. The majority of things that have evolved up to this point are mostly due to dev plan. After the beta point only play testing will really change aspects of the game.
2) Constant content related updates. Gone will be the glory days of every afternoon revealing a newly coded feature. Instead we’ll be hitting planet design, ship design, and the almighty ETC really hard.
3) A much more “open” view. If you weren’t around to back the kickstarter for alpha/beta you will at least be able to SEE more of the things that are going on with the game. During alpha I was pretty strict with information in and out.
4) There will probably still be bugs, however the kind of bugs will be a lot more tame in comparison to challenges we saw during the alpha. It won’t be long before we start optimizing a lot of the game, and it’ll mostly be scenarios which cause a crash but can be easily found and fixed.
Once more I’ve had a number of questions re: early access. The beta will be the decider on this. Again, I’m not eager to sell an incomplete product – but I also see no problems with letting people in either. However if early access were to take away from launch day sales then its not worth it.
I don’t want to ramble, so I’ll stop here. I’m working hard – promise!
Ah yes, the word that strikes fear into my heart. Beta. It’s almost time, and there are so many things I’d like to see done before I say “lets go beta backers!”
Ultimately, the game will most likely follow the same pattern as it did for alpha. Instead of waiting for the very end of alpha development I’ll likely just let everyone in right away so I have people spotting bugs and issues well before the final beta build goes live. If you backed at the beta level, get excited! But not too excited… it is still in development! Side note for press types – the final alpha will be available soon for you guys to pick up and play with!
That being said, things are still rolling along as usual!