So I’m working through a lot of the mechanics that I’d like to see in Interstellaria. I devote a few minutes to it every night. Usually I run through a feature or do some debugging on Bitcrobes, read some tutorials (currently going back and forth with c++, and c#. Not sure where I’m going next) and then a little time prototyping whats next.
With Interstellaria, I really want there to be a feeling of “The Sims” in the game. I don’t want to go into too many details, so here’s a video.